Saturday, February 7, 2015
Monday, March 21, 2011
Saturday, November 21, 2009
Update
We havnt updated in awhile and currently we are working on Hero Trainer which is a rpg with over 1000 levels an almost uncompleteable game with many different things to do and unlock
The undeath is also coming along quite well with chapter 5 finished
The undeath is also coming along quite well with chapter 5 finished
Tuesday, July 14, 2009
Update
Population Undead-Feature Update-
When you complete the main storyline missions will be unlocked as well as the ablity to find and use cheats and several other goodies. So remember the game dosnt end just because you completed some missions.
Working on active achevements to where you may view your missions completed, zombies killed, and other interesting stats about your charecter.
Currency for the game is a little foggy at this point seeing as money would have no use here and it would be corning to go ahead and use that system of buying and selling useing money.
Our ideas are have it to where you may pick up items of value along the way like "bottled water" or "caned food" because things like that would still hold some value in an undead world.
Party system we are thinking maybe it would be cool to let you command people(npc`s) or join you along your missions if youd like still running through the idea not sure.
Weapon skill system we are currently trying to put in a weapon skill system to where everytime you use a weapon you get better at using that weapon.
When you complete the main storyline missions will be unlocked as well as the ablity to find and use cheats and several other goodies. So remember the game dosnt end just because you completed some missions.
Working on active achevements to where you may view your missions completed, zombies killed, and other interesting stats about your charecter.
Currency for the game is a little foggy at this point seeing as money would have no use here and it would be corning to go ahead and use that system of buying and selling useing money.
Our ideas are have it to where you may pick up items of value along the way like "bottled water" or "caned food" because things like that would still hold some value in an undead world.
Party system we are thinking maybe it would be cool to let you command people(npc`s) or join you along your missions if youd like still running through the idea not sure.
Weapon skill system we are currently trying to put in a weapon skill system to where everytime you use a weapon you get better at using that weapon.
Sunday, June 28, 2009
Friday, June 26, 2009
Progress Update
Population Undead - the game is coming along we have managed to get alot of stuff done and are working on other things and improving what we have so far.
Huds: health bar, food bar, inventory system
Buildings: now able to walk inside and explore buildings that can be entered
Weapons: a bat,pistol, and ammo for pistol are nearly complete
Cars: may or may not be drivable in game (see later posts)
Maps: city 1 is allmost completely maped and planed out
Bugs: alot of bugs have been fixed and some reworking is being done
Zombies: started working on A.I. for them not going so well
Survivors: also working on A.I. going better then zombies
Graphics: we are working on better looking graphics very time consuming
Huds: health bar, food bar, inventory system
Buildings: now able to walk inside and explore buildings that can be entered
Weapons: a bat,pistol, and ammo for pistol are nearly complete
Cars: may or may not be drivable in game (see later posts)
Maps: city 1 is allmost completely maped and planed out
Bugs: alot of bugs have been fixed and some reworking is being done
Zombies: started working on A.I. for them not going so well
Survivors: also working on A.I. going better then zombies
Graphics: we are working on better looking graphics very time consuming
Monday, June 22, 2009
Update
We are making an huge effort in developing Population Undead its now almost fully 3d topdown with day to night system we are also working on the hud and other minor parts of the game.
We are hoping to get at least 10+ weapons from bats to machine guns and also drivable cars to run down zombies with and the blood spatter effect is coming along nicely too.
The Undeath: judgment is moving slowly but is coming along writing at least 200+ words a day but most time is being devoted to game development.
Media mapper is taking a back burner for awhile concidering the useage of this program is limited and damand not high to say the least we might drop this.
We are hoping to get at least 10+ weapons from bats to machine guns and also drivable cars to run down zombies with and the blood spatter effect is coming along nicely too.
The Undeath: judgment is moving slowly but is coming along writing at least 200+ words a day but most time is being devoted to game development.
Media mapper is taking a back burner for awhile concidering the useage of this program is limited and damand not high to say the least we might drop this.
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