Sunday, June 28, 2009
Friday, June 26, 2009
Progress Update
Population Undead - the game is coming along we have managed to get alot of stuff done and are working on other things and improving what we have so far.
Huds: health bar, food bar, inventory system
Buildings: now able to walk inside and explore buildings that can be entered
Weapons: a bat,pistol, and ammo for pistol are nearly complete
Cars: may or may not be drivable in game (see later posts)
Maps: city 1 is allmost completely maped and planed out
Bugs: alot of bugs have been fixed and some reworking is being done
Zombies: started working on A.I. for them not going so well
Survivors: also working on A.I. going better then zombies
Graphics: we are working on better looking graphics very time consuming
Huds: health bar, food bar, inventory system
Buildings: now able to walk inside and explore buildings that can be entered
Weapons: a bat,pistol, and ammo for pistol are nearly complete
Cars: may or may not be drivable in game (see later posts)
Maps: city 1 is allmost completely maped and planed out
Bugs: alot of bugs have been fixed and some reworking is being done
Zombies: started working on A.I. for them not going so well
Survivors: also working on A.I. going better then zombies
Graphics: we are working on better looking graphics very time consuming
Monday, June 22, 2009
Update
We are making an huge effort in developing Population Undead its now almost fully 3d topdown with day to night system we are also working on the hud and other minor parts of the game.
We are hoping to get at least 10+ weapons from bats to machine guns and also drivable cars to run down zombies with and the blood spatter effect is coming along nicely too.
The Undeath: judgment is moving slowly but is coming along writing at least 200+ words a day but most time is being devoted to game development.
Media mapper is taking a back burner for awhile concidering the useage of this program is limited and damand not high to say the least we might drop this.
We are hoping to get at least 10+ weapons from bats to machine guns and also drivable cars to run down zombies with and the blood spatter effect is coming along nicely too.
The Undeath: judgment is moving slowly but is coming along writing at least 200+ words a day but most time is being devoted to game development.
Media mapper is taking a back burner for awhile concidering the useage of this program is limited and damand not high to say the least we might drop this.
Saturday, June 20, 2009
Works in progress
Application Windows - Media Mapper - Create detailed maps for use direction wise in your games. this is a tool for map making not level design however it can be used as such. It has alot of features and even if you dont use it for game mapping its still fun to play with.
Game Windows - Population Undead - This game adapted from ideas that we have had devoled into a topdown shooter survival game of sorts where you try to live in a not so living world which is massive even if you dont like these types of games its always fun to blow some zombie brains all over the place.
Book - The Undeath: Judgment - Book 1 of a 3 book series the main charecter jared taking time off work and in a devorce with his wife finds himself traped in a new world one where your every move is stalked by reanimated corpes that feed on living humans .
Game Windows - Population Undead - This game adapted from ideas that we have had devoled into a topdown shooter survival game of sorts where you try to live in a not so living world which is massive even if you dont like these types of games its always fun to blow some zombie brains all over the place.
Book - The Undeath: Judgment - Book 1 of a 3 book series the main charecter jared taking time off work and in a devorce with his wife finds himself traped in a new world one where your every move is stalked by reanimated corpes that feed on living humans .
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